These are all the combos I know of: 1)Stomp on Minimizers:If someone used Minimize then Stomp will do double damage. 2)Endure/Reversal:If you know you're opponent is going to KO you on the next turn use Endure. You'll have 1 HP left so Reversal's base power is 200!!! 3)Toxic/Protect:Use Toxic first then keep Protecting yourself. 4)Rain Dance/Thunder:Use Rain Dance first and then Thunder will hit 99.9% of the time. 5)Sunny Day/Solarbeam:Use Sunny Day first and then Solarbeam won't have to charge up before you use it. 6)Sunny Day/Synthesis,Moonlight,Morning Sun:Use Sunny Day first and then those HP recovering moves will give back 1/2 of your max HP. 7)Defense Curl/Rollout:Use Defense Curl first and then Rollout will do double the damage. 8)Earthquake,Magnitude/Dig:If your hit your opponent with these moves while he's underground it'll do double the normal damage. 9)Thunder,Gust,Twister/Fly:If you use these moves while your opponent is "flew up high" then you'll do double the damage. 10)Double Team/Rest:Use Double Team a few times and then if your HP's down low use Rest.The opponent probably won't hit you so can keep using Double Team or attacks against the opponent. 11)Mean Look/Perish Song:Use Mean Look first so the opponent won't be able to switch.Then use Perish Song.If your opponent doesn't defeat you in 3 turns you should switch and your opponent will faint. 12)Swagger/Psyche Up:Use Swagger on the opponent and then use Psyche Up to get your Attack power raised greatly and he'll still be paralyzed. |